Pete Young
I work alongside games studio leads and their teams, part-time and in the room, helping them see clearly, make the calls that matter, and get the best from the people they already have.
Fancy a coffee?Meet Pete
I started out as a programmer at Reflections in 1999 and spent the next 25 years in and around AAA games: building tools, leading the multiplayer on Driver: San Francisco, producing Grow Home with a team of eight, and running central technology teams at Ubisoft and Creative Assembly.
Along the way I learned that most teams don't need someone to tell them what to do. They need someone who's seen it before, who'll ask the questions that are hard to ask from inside, and who'll back them while they work it out. That's the role I enjoy most, and it's the one I now do independently.
Outside games I'm a Scout leader, climbing instructor and mountain leader. Teaching someone to climb or explore the mountains is mostly about setting things up so they're safe, feeding in with expertise where it matters, then letting them do the hard bit themselves. I've come to think good production leadership works the same way.
Problems I help with
Priorities that quietly conflict, ownership nobody's quite sure of. I help name it and get the right people deciding.
What worked at 12 people creaks at 35. I help you add just enough structure, without burying a creative team in process.
Studio heads and first-time producers often have nobody senior to think out loud with. I'm that person, regularly, on your side.
I started as an engineer and I've built content pipelines, so I can sit in both rooms and translate.
More on the services page.
Track record
The full story is on the about page.
Over coffee if you're in the North East, over video if you're not.